![]() And I am used to Houdini, imagine when I try to convice other people use it. But now, what I mean is that we have excellent tools to make UV mapping, but view this results in the viewport is a pain, is a little contradiction to develop a geat UVPelt, but i can't use it because I can't previsualize, easily my textures. ![]() I have worked with COPs and I have had good reults, yes it isn't have many tools like shake, nuke or fusion. Add a button, close to the the button that opens the file dialog is not an overloading of the gui, i think. Well, i do anyway.I think that use textures is for general and advanced users. Somrtimes we have to live with these little issues just so we don't have to use Maya. A pain maybe, but then you hopefully aren't refreshing your texture cahe alll the time. Sometimes there might be caching isues, in which case, turn off texture view, flush cache, (maybe step to a new frame to force an update), then display texture again. If it's a persistent problem then it's trivial to create a custom panel button to do that anyway. In an upcoming update December this year, this limit will be raised to 2.7 million though. If your input is not fully triangulated, you can triangulate it first to check the prim count. Dude, trying working with COPs for a bit. Oh good to hear Currently limit is your max possible texture width, e.g. Section 15: Tips, quick effects, simple projects collection. Lecture 58 How to add texture and drops to a can part 2. Jesta I'm sure most Houdini users aren't general users, so there is no need to clutter up the interface withg buttons for everything, but I take your point. Lecture 57 How to add texture and drops to a can part 1. And, well that's enough for today … I am pretty sure that more people have suffered these problems, please SESI imrpove the usability of textures in Houdini, the hard job is done, we only need interactive ways to control the cache manager not only the texcache command. This option is great but enabling it from the textport is not the way to go for the general user. ![]() ( bug?) -A way to interactively use the -f option of the texture cache to allow Houdini to scan some texture files for changes. The Cache Manager doesn't work for the texture cache, at least for the 8.0.539 on linux version. For example, the solution could be to have a Refresh button for every image file parameter entry, as part of the gadget, this refresh will reload the texture in the cache, and recooks the SHOP so the new texture will be seen in the viewport. Again working with textures in Houdini … And is a little pain :? There is no way to interactively refresh a texture map to view the new texture in the viewport, Houdini has very good texture tools but lack of a good preview of them: -First, like i have said, there is no interactive way to refresh a texture map.
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